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Karl Kapp Publishes 'Action-First Learning: Instructional Design Techniques to Engage and Inspire'

Early in his career, long before he was a university professor, Karl Kapp worked as a trainer in industry.  And to prepare to for his new job, he himself attended training. 

He recalls arriving at a training center in an industrial park. “I heard a lawn mower humming in the background as I took my seat near one of the windows. I saw an overhead projector at the front of the room next to a huge stack of slides the instructor would use to teach the class. Immediately, I struggled to stay engaged. The instructor monotonously recited information directly from the slides and his dog-eared teacher’s guide. He spoke with no emotion, as if unaware of the two dozen learners in the room. Slide after slide after slide.�

The lawn mower was a highlight of the day, and Kapp thought to himself, “There has to be a better way.â€� Kapp, professor of instructional technology and director of the Institute for Interactive Technologies at º¬Ðß²ÝÊÓÆµ, in April published Action-First Learning: Instructional Design Techniques to Engage and Inspire.

The author or coauthor of more than half a dozen books on the convergence of learning, technology, and business, Kapp’s latest book is already making waves. On Amazon, it’s ranked 27th in books on “leadership training� and 53rd in “human resources and personnel management.�

In Action-First Learning, Kapp covers nine types of learning experiences in one volume—from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. Kapp also includes a chapter by instructional designer Amy Pape (a º¬Ðß²ÝÊÓÆµ alumna) about how to improve action-first learning by making it more accessible. Each chapter includes a case study, a design checklist, as well as tips on how to leverage AI to help create action-first learning. 

“Academic research and personal experience all tell us that when learners do something right away during the learning process, they are more fully engaged,� says Kapp. “The immediate action sets the tone for the rest of the instruction. Action for action’s sake is not the goal of action-first learning. The goal is purposeful and meaningful action—always tied to specific learning outcomes.�

Many of Kapp’s previous books are about using games and gamification in instructional design — a concept that has since taken off with his gamification and interactive learning courses on LinkedIn Learning, gamification built into learning platforms as a matter of course, and even gamification graduate certificates. 

“However, I realized that the words game and gamification often stood in the way of my students, executives, training managers, and readers' understanding a more fundamental value: the need to encourage learners to do something — to take action,â€� says Kapp. 

In naming his instructional approach, Kapp took some inspiration from a childhood love of comics … specifically, Action Comics, which debuted in 1938 and included the first Superman story. 

“I couldn’t produce a book about action-first learning without paying further homage to Action Comics. I asked my e-learning designer colleague Kevin Thorn to lend his expertise to the chapter on comics as an action-first learning technique,� says Kapp. “Kevin is also an illustrator and contributed the comic-style artwork in each chapter to inject a bit of fun and whimsy into the book, just as I suggest you do in your learning designs .�
 

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